branchrust_reboot/main/UI Rebootcancel
58 Commits over 0 Days - ∞cph!
Simplified Scene2Prefab to reference GameObjects instead of pathnames
Can have multiple Scene2Prefab's per scene
Scene2Prefab's don't have to be root objects
Translate initializes automatically on first use
Added Transform.GetSiblings<T>()
Server browser WIP
Added LocalizeText component (for localizing a UI.Text)
Refactored how GameManager works (to remove Realm usage)
PrefabPreProcess only process prefabs (in editor)
More UI progress
Loading screen redux
Don't spam commands into the console when loading config file
Added tool to embed asset inside other asset
Serverlist progress
Localize component now adds to phrases
Updated phrases
Server browser sorting, history, joining
Connection status screen, disconnect, retry
Death screen
Multiple sleeping bag spawn buttons
Sleeping bag timers
Sleeping bag names
Life stories boilerplate
Sleeping bag rename dialog/menu/rpcs
Sleeping bag timer
OnEnteredVisibility bug (bill)
Network CreateEntity bug
Stripping out coui
Added VariableRefrence
Skip death screen on join if useless to player
Added ListComponent (like singletoncomponent, but keeps a list of instances)
UI WIP
EntityComponents can contain RPCs
Drag and Drop progress
player preview
item selection
selected item info
item commands
item icon shader
Phrase updates
Blueprint/Craft UI
Chat working
Steam Avatar icons
Fixed player eye position not always updating
Fixed not stopping looting when moving away
Fixed items being lost by moving into non existant slots
Added loot panel
SelectedItem panel hide/show
Right dragging drags one from stack
Middle dragging drags half from stack
Item splitter ui
Fixed buttons highlighting when not mouse over
Fixed blueprints initial order/info